Robot Teddy is a collective of freelancers. The idea is that rather than all individually working for one large company, we make our collective expertise available to multiple developers. We all find our own work, negotiate our own rates, and work with our own clients – although we do take on projects as a company, with guaranteed access to all of our consultants.
Callum worked in publisher relations at Intel, before joining Oculus (pre acquisition), where he launched Rift and Touch as senior developer relations. Callum has spent the last three years consulting, scouting, and investing for various companies. Callum’s clients include Kowloon Nights, Oculus, SUPERHOT, and Bunnyhug.
Anna spent 7 years at Valve growing Steam and launching the HTC VIVE. Then she went to Oculus as Head of Developer Strategy. After that she spent two years as SVP of business, Content & Community at Caffeine. She specialises in product, business, strategy, & partnerships. She’s also an advisor for Andreessen Horowitz so she can give you advice on seeking investment and funding.
Ben led business and technical outreach to the games industry at Intel. He has served as COO of Funomena, an independent game studio. He specializes in technical and platforms partnerships, financial modeling and business operations. He’s very good at solving operational issues (and avoiding future issues) in studios.
Will spent 10 years at Multiplay where he led the charge on the B2B multiplayer hosting platform, shipping over 100 titles including hits such as Apex Legends. He formed an integral part of the sale to Unity where he worked on key deals before joining Caffeine as Head of Gaming and Esports. He specialises in technical BD challenges and M&A in the Games & Tech industries.
Alex spent 5 years working with research teams in public health and wellbeing before moving to the games industry. He joined Caffeine’s partnerships team and worked on a number of projects in gaming and esports. He specialises in data insights and strategy for game development, and currently works with multiple publishers.
Producer and Business Development
For clients, we can pool our knowledge together, making us more than just a single freelancer. Introductions, market research, advice, and much more – Robot Teddy provides a home for some of the best business people to thrive in. Of course, we never break NDAs and do not share confidential knowledge.
We all live and breathe video games, and our breadth of clients reflects that. From large investment funds, to platforms, to 2-person indie companies – we can, and do, work with them all.
We’ll represent your company in business. We can either do this ourselves, and run outreach, or we can advise, help, and train your existing business team. Rely on our large network, experience, and top tier business development skills to do everything from have your game signed to running your internal analytics.
Hire us on retainer to be your official company advisors. We can help you figure out complex problems as they come up, and be a sounding board as you grow your company. We do this for tiny indie companies and large platforms and publishers!
03Funding & Investment
We’ve done deals from every side of the table, and will use that experience to help you get your own. This always starts with having a Good Game – but we’re here to help you talk to folks like Apple, Epic, Steam, Publishers, and more.
Full game lifecycle strategic guidance, go to market planning, marketing and communications positioning, analytics, brand partnerships, publisher/platform relationship management, honest and unrelenting project feedback, production support, talent and co-development matchmaking, and mentorship.
CLIENTS & PARTNERS
We’ve already worked with a bunch of amazing people & companies in the video game and VR space! Check out some of them below.